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3do_gen_tentmed_brwn_floor.3do
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Text File
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1999-11-15
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3KB
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116 lines
# MODEL 'gen_tentmed_brwn_floor.3do' created from 'H:\Amodelx\gen_tentmed_brwn_floor.vlec in VISUAL mode with ver4.65.'
###############
SECTION: HEADER
3DO 2.3
###############
SECTION: MODELRESOURCE
# Materials list
MATERIALS 2
0:tent_4brwn_int.MAT
1:tent_4brwn_shdw.MAT
###############
SECTION: GEOMETRYDEF
# Object radius
RADIUS 0.502195
# Insertion offset
INSERT OFFSET 0.000000 0.000000 0.000000
# Number of Geometry Sets
GEOSETS 1
# Geometry Set definition
GEOSET 0
# Number of Meshes
MESHES 1
# Mesh definition
MESH 0
NAME Object03
RADIUS 0.502195
GEOMETRYMODE 4
LIGHTINGMODE 3
TEXTUREMODE 3
VERTICES 10
# num: x: y: z: i:
0: 0.290000 -0.410000 0.000000 0.000000 0.000000 0.000000 1.000000
1: -0.290000 -0.410000 0.000000 0.000000 0.000000 0.000000 1.000000
2: 0.290000 0.170000 0.000000 0.000000 0.000000 0.000000 1.000000
3: 0.100003 0.180000 0.000000 0.000000 0.000000 0.000000 1.000000
4: -0.290000 0.170000 0.000000 0.000000 0.000000 0.000000 1.000000
5: -0.099997 0.180000 0.000000 0.000000 0.000000 0.000000 1.000000
6: 0.150002 0.180000 0.000000 0.000000 0.000000 0.000000 1.000000
7: -0.149995 0.180000 0.000000 0.000000 0.000000 0.000000 1.000000
8: 0.150002 0.410000 0.000000 0.000000 0.000000 0.000000 1.000000
9: -0.149995 0.410000 0.000000 0.000000 0.000000 0.000000 1.000000
TEXTURE VERTICES 10
0: 0.999500 -0.000500
1: 0.999500 -0.783500
2: 0.672242 -0.783500
3: 0.000500 -0.000500
4: 0.327759 -0.783500
5: 0.000500 -0.783500
6: 0.999575 -0.777736
7: 0.000575 -0.777735
8: 0.000575 -0.011071
9: 0.999576 -0.011071
VERTEX NORMALS
# num: x: y: z:
0: 0.000000 0.000000 1.000000
1: 0.000000 0.000000 1.000000
2: 0.000000 0.000000 1.000000
3: 0.000000 0.000000 1.000000
4: 0.000000 0.000000 1.000000
5: 0.000000 0.000000 1.000000
6: 0.000000 0.000000 1.000000
7: 0.000000 0.000000 1.000000
8: 0.000000 0.000000 1.000000
9: 0.000000 0.000000 1.000000
FACES 2
# num: material: type: geo: light: tex: R: G: B: A: verts:
0: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 6 0, 0 2, 1 3, 2 5, 4 4, 5 1, 3
1: 1 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 7, 6 6, 7 8, 8 9, 9
FACE NORMALS
# num: x: y: z:
0: 0.000000 0.000000 1.000000
1: 0.000000 0.000000 1.000000
###############
SECTION: HIERARCHYDEF
# Hierarchy node list
HIERARCHY NODES 2
# num: flags: type: mesh: parent: child: sibling: numChildren: x: y: z: pitch: yaw: roll: pivotx: pivoty: pivotz: hnodename:
0: 0x0000 0x00001 -1 -1 1 -1 1 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 VLEC_NULL
1: 0x0000 0x00001 0 0 -1 -1 0 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 Object03